Six adventurers on a cliff at golden hour, looking across the Rift to the far shore.
®

A world for you to explore.

An MMORPG with forty-two zones, six classes and a level cap of 60. The closed alpha is running and it is free.

Join the closed alpha Windows, Linux and macOS. Invites through the Discord.

The Rift, seen from the Accord's shore. Concept painting.

Updates

All posts
  1. More than eight new contributors in a week

    A 3D artist, a composer, writers, class designers and playtesters joined Tales of Orrin this week. What they made, and how you can join them.

  2. The first closed alpha weekend

  3. The ylvar, the people who remember

  4. Four specs to level 60

The world of Orrin

The painted map of Orrin: the Accord to the west, the Kindred to the east, the Rift between them.
The map of Orrin: forty-two zones, levels 1 to 60.

One hundred years ago the empire's capital fell into the Rift, and the two shores have blamed each other since. The Accord in the west, the Kindred in the east, forty-two zones between them and the black water in the middle.

  • The Accord

    The west shore. A senate, licensed magic, a church, and Elderwood, where humans start.

  • The Rift

    A strait of black water with the old capital under it. Expeditions are forbidden. The drowned temples still answer prayers.

  • The Kindred

    The east shore. Sunclans, sworn bands, and the creed that the land decides.

Three playable tribes

  • Humans

    Of both shores. They start in Elderwood, at Hollybank.

  • Ylvar

    Long-lived and few, old enough to remember the continent whole. They start in the Gloamholt, a forest where it is always dusk.

  • Stoneborn

    Short, broad, long-lived. They quarried the old empire's cities and have not stopped building. They start at the Stonereach.

Six classes

Any tribe can be any class. You pick a spec at level 10 and can switch it any time out of combat.

A bearded paladin in white and gold plate marked with a sunburst, mace and shield in hand, before the ridge temple over the Rift.

Paladin

Chosen by Solenne, holds the line

Picked by Solenne, the one god whose temple did not sink. Heavy plate, heals and wards from her grace, and a sunfire the Rift's creatures cannot stand.

Specs: Oathkeeper, Sunwarden, Wrathbringer.

A tusked vargr warrior in dark iron plate and a wolf pelt, a great two-handed axe on his shoulder, on a burning battlefield.

Warrior

Charges first, hits hardest

The heaviest armour and the first charge. Rage builds with every blow and pays for the next. The Accord drills them; the Kindred raises them in sworn bands.

Specs: Executioner, Corsair, Barbarian.

A hunter drawing a great recurve bow at dusk on the open plains, a huge grey hill-cat at her side.

Hunter

A bow and a bonded animal

An animal from Orrin's wilds holds the enemy while the hunter shoots, traps and tracks. One spec so far, the Marksman; more are planned.

Spec: Marksman.

A white-haired mage in ice-crusted blue robes on a storm-lashed sea tower, fire in one hand and a crystal-topped stave in the other.

Mage

Frost and fire, no armour

No armour, all spellpower. The Frostguard holds a pack in ice and takes the hits on a shell of frost; the Pyromancer burns it down from the back.

Specs: Frostguard, Pyromancer.

A hollowed warlock in tattered black and teal robes raising a hand of green-black magic, a chained drowned-thing rising from the black water behind.

Warlock

Curses and a drowned servant

Bargains with what is under the Rift and binds a drowned-thing to fight for them. The Harvester turns stolen life into heals; the Damnator lets the curses kill.

Specs: Harvester, Damnator.

A tall tusked druid in bark-plated leather with antler-branch shoulders, a living staff sprouting leaves, green light in her open hand.

Druid

Draws on the land itself

Asks the land for its power: lightning from a clear sky, roots through stone, wounds closed with growing things. The Stormbringer calls the storm, the Bloomtender heals, the Earthwarden stands in front.

Specs: Stormbringer, Bloomtender, Earthwarden.

In the game

Play it now

The alpha is free. Ask for an invite on the Discord.

Join the closed alpha