Paladin
Chosen by Solenne, holds the line
Picked by Solenne, the one god whose temple did not sink. Heavy plate, heals and wards from her grace, and a sunfire the Rift's creatures cannot stand.
Specs: Oathkeeper, Sunwarden, Wrathbringer.
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An MMORPG with forty-two zones, six classes and a level cap of 60. The closed alpha is running and it is free.
The Rift, seen from the Accord's shore. Concept painting.
A 3D artist, a composer, writers, class designers and playtesters joined Tales of Orrin this week. What they made, and how you can join them.
One hundred years ago the empire's capital fell into the Rift, and the two shores have blamed each other since. The Accord in the west, the Kindred in the east, forty-two zones between them and the black water in the middle.
The west shore. A senate, licensed magic, a church, and Elderwood, where humans start.
A strait of black water with the old capital under it. Expeditions are forbidden. The drowned temples still answer prayers.
The east shore. Sunclans, sworn bands, and the creed that the land decides.
Three playable tribes
Of both shores. They start in Elderwood, at Hollybank.
Long-lived and few, old enough to remember the continent whole. They start in the Gloamholt, a forest where it is always dusk.
Short, broad, long-lived. They quarried the old empire's cities and have not stopped building. They start at the Stonereach.
Any tribe can be any class. You pick a spec at level 10 and can switch it any time out of combat.
Chosen by Solenne, holds the line
Picked by Solenne, the one god whose temple did not sink. Heavy plate, heals and wards from her grace, and a sunfire the Rift's creatures cannot stand.
Specs: Oathkeeper, Sunwarden, Wrathbringer.
Charges first, hits hardest
The heaviest armour and the first charge. Rage builds with every blow and pays for the next. The Accord drills them; the Kindred raises them in sworn bands.
Specs: Executioner, Corsair, Barbarian.
A bow and a bonded animal
An animal from Orrin's wilds holds the enemy while the hunter shoots, traps and tracks. One spec so far, the Marksman; more are planned.
Spec: Marksman.
Frost and fire, no armour
No armour, all spellpower. The Frostguard holds a pack in ice and takes the hits on a shell of frost; the Pyromancer burns it down from the back.
Specs: Frostguard, Pyromancer.
Curses and a drowned servant
Bargains with what is under the Rift and binds a drowned-thing to fight for them. The Harvester turns stolen life into heals; the Damnator lets the curses kill.
Specs: Harvester, Damnator.
Draws on the land itself
Asks the land for its power: lightning from a clear sky, roots through stone, wounds closed with growing things. The Stormbringer calls the storm, the Bloomtender heals, the Earthwarden stands in front.
Specs: Stormbringer, Bloomtender, Earthwarden.
The alpha is free. Ask for an invite on the Discord.