Help build Tales of Orrin

Tales of Orrin is mostly one person's work. These are the jobs I cannot do alone.

How it's built so far: with AI

A lot of Tales of Orrin is made with AI right now. The concept paintings of the zones, the 3D models and much of the client code started as AI output that I directed, checked and fixed. One person with no budget cannot paint hundreds of places, model every prop and write a client alone.

AI does not keep a world consistent: the same village looks different from one painting to the next, styles drift between zones, and generated code and models need a lot of fixing. Contributors replace those placeholders: every one who joins means less AI in the game.

The server is not AI-written

The game server is not AI-written. Tales of Orrin runs on AzerothCore, an open-source MMORPG server developed in public since 2016 by hundreds of contributors. Combat, movement, quests, loot and groups already run on servers with real players every day.

The client is mine, and AI writes a lot of its code. I have built software for twenty years: I design the architecture, review the code and decide what goes in. The foundation is meant to be stable and tested, and your work goes on top of it.

What I'm looking for

Good at something that is not listed? Ask anyway.

What to expect

The last two points are set out in a short contributor agreement that you sign before your first task.

How to apply

Join the Discord and send @Praesidiarius a direct message with:

Join the Discord

What happens next

We have a short chat and agree on a first task. You get the Contributor role and the contributor channels: the chat, one each for quest design, lore and 3D art, the task board and a voice channel.

Not ready to commit? Follow the devlog channel and post ideas in suggestions.