Contribute
Help build Tales of Orrin
Tales of Orrin is mostly one person's work. These are the jobs I cannot do alone.
How it's built so far: with AI
A lot of Tales of Orrin is made with AI right now. The concept paintings of the zones, the 3D models and much of the client code started as AI output that I directed, checked and fixed. One person with no budget cannot paint hundreds of places, model every prop and write a client alone.
AI does not keep a world consistent: the same village looks different from one painting to the next, styles drift between zones, and generated code and models need a lot of fixing. Contributors replace those placeholders: every one who joins means less AI in the game.
The server is not AI-written
The game server is not AI-written. Tales of Orrin runs on AzerothCore, an open-source MMORPG server developed in public since 2016 by hundreds of contributors. Combat, movement, quests, loot and groups already run on servers with real players every day.
The client is mine, and AI writes a lot of its code. I have built software for twenty years: I design the architecture, review the code and decide what goes in. The foundation is meant to be stable and tested, and your work goes on top of it.
What I'm looking for
- Quest design: quest lines, objectives, dialogue and rewards.
- Lore and worldbuilding: history, factions, places and characters.
- 3D art: models, props and environment pieces.
- Concept and 2D art: places, characters, icons and the interface.
- Programming: the C++ game client and the server behind it.
Good at something that is not listed? Ask anyway.
What to expect
- You start with one small, clearly scoped task, so we both see whether it fits.
- No minimum hours. Say what you can do, and tell me if that changes.
- This is volunteer work and unpaid for now. If Tales of Orrin starts earning money, contributors get a share of the revenue in proportion to their accepted work.
- Work that you contribute and I accept belongs to Tales of Orrin. You transfer all rights to it and cannot reuse it in other projects, though you can still show it in your portfolio.
The last two points are set out in a short contributor agreement that you sign before your first task.
How to apply
Join the Discord and send @Praesidiarius a direct message with:
- what you would like to work on,
- one or two samples or links to earlier work,
- roughly how much time you have per week.
What happens next
We have a short chat and agree on a first task. You get the Contributor role and the contributor channels: the chat, one each for quest design, lore and 3D art, the task board and a voice channel.
Not ready to commit? Follow the devlog channel and post ideas in suggestions.