Updates ·
Six classes and about ten keys
Paladin, Warrior, Hunter, Mage, Warlock, Druid, each on about ten keys. What changed with the move from the browser to the game client, and what did not.
I wrote the first version of this post when Tales of Orrin was a browser game. It is a game client you install now, on our own servers, and that changes how a class can be built. Two things did not change.
Six classes: Paladin, Warrior, Hunter, Mage, Warlock and Druid. Any race can be any of them; I looked for a restriction the world needed and found none.
And about ten keys. The old version said exactly ten, keys 1 to 9 and 0. The client gives me a full action bar, and I am keeping each class close to ten abilities anyway: at ten, every ability has to do a job nothing else does.
I am designing all six again for the client, so the old talent trees are gone. I will write about each class once its design holds up in play.
In the client today: the Warrior and the Mage, with their spells up to level 10 in Elderwood, the first zone.
Rewritten on October 11, 2026, for the move from the browser to the game client.