The map of Orrin, one hundred years after the Sundering

Two shores, forty zones, and the Rift between them. The whole continent as it stands today.

The painted parchment map of Orrin: the Accord to the west, the Kindred to the east, the Rift between them.
The painted parchment map of Orrin: the Accord to the west, the Kindred to the east, the Rift between them.

Orrin was one continent. A hundred years ago it split along its whole length, the sea rushed in, and the empire fell into it: its capital, its archives, its ruling houses and every record of the cause.

What is left is two shores across a strait of black water called the Rift. On the west, the Accord: a senate, licensed magic, an organised church. On the east, the Kindred: sunclans, sworn bands and the creed that the land decides. Each has spent a century blaming the other.

Forty zones, with the level ranges we are building them for. Elderwood, on the Accord side, is the first.