Mage
Frost, fire and flasks
Solenne taught the people of Orrin magic, and mages still study it. A mage can work with ice, with fire or with healing potions.
Mages wear cloth. All of them can put up a magic shield, jump a short way forward and hold an enemy in place.
Unweave stops an enemy's spell.
Specs
Frostguard
TankA mage who stands in front. You cover enemies in frost and then break it. The broken ice becomes your shield.
- Icebreak
- Breaks the frost and builds your shield.
- Frostbound Orb
- A ball of frost that rolls through enemies.
- Hoarstorm
- A snowstorm that follows you.
- Glacial Bulwark
- Turn to ice. Weapons cannot hurt you.
Pyromancer
DamageYour spells heat you up. The hotter you are, the stronger they get.
- Solar Flare
- A ball of fire that bursts.
- Sunlance
- A beam of fire you can walk with.
- Falling Sun
- A small sun drops on the enemy.
- Overheat
- Stay at full heat for a short time.
Infusionist
HealerYou heal with potions. You carry ten of them, and they refill on their own.
- Restorative Flask
- Throw a potion to heal a friend.
- Rejuvenating Vapor
- A healing cloud on the ground.
- Flowing Remedy
- A heal that jumps to the next hurt friend.
- Rapid Synthesis
- Your potions refill much faster.