Mage

Frost, fire and flasks

Solenne taught the people of Orrin magic, and mages still study it. A mage can work with ice, with fire or with healing potions.

Mages wear cloth. All of them can put up a magic shield, jump a short way forward and hold an enemy in place.

Unweave stops an enemy's spell.

A white-haired mage in ice-crusted blue robes on a storm-lashed sea tower, fire in one hand and a crystal-topped stave in the other.
Concept painting.

Specs

Frostguard

Tank

A mage who stands in front. You cover enemies in frost and then break it. The broken ice becomes your shield.

Icebreak
Breaks the frost and builds your shield.
Frostbound Orb
A ball of frost that rolls through enemies.
Hoarstorm
A snowstorm that follows you.
Glacial Bulwark
Turn to ice. Weapons cannot hurt you.

Pyromancer

Damage

Your spells heat you up. The hotter you are, the stronger they get.

Solar Flare
A ball of fire that bursts.
Sunlance
A beam of fire you can walk with.
Falling Sun
A small sun drops on the enemy.
Overheat
Stay at full heat for a short time.

Infusionist

Healer

You heal with potions. You carry ten of them, and they refill on their own.

Restorative Flask
Throw a potion to heal a friend.
Rejuvenating Vapor
A healing cloud on the ground.
Flowing Remedy
A heal that jumps to the next hurt friend.
Rapid Synthesis
Your potions refill much faster.

Play it now

The alpha is free. Ask for an invite on the Discord.

Join the closed alpha